Game Art / XR

Dedicated 3D artist for a VR game studio in Unity

US VR Game Studio

A dedicated senior 3D artist embedded with a US VR game studio, building models, textures and animation for Meta Quest 3 in Unity. In progress since August 2026, with a second dedicated artist from November 2026.

At a glance

Category
Game Art / XR
Region
United States
Client
VR game studio
Services
Game Engineering
Duration
Aug 2026 to present
Engagement model
Dedicated seats, monthly fixed-price milestones
01

The challenge

A US VR game studio needed a senior 3D artist to model, rig, skin and texture props and environments for its next VR project.

The assets had to run well on standalone VR devices: the studio targets Meta Quest 3 and up.

02

What we did

  • Ran a selection round: two of our 3D artists each built an independent VR test asset to a triangle budget, with a Unity clip and a breakdown pack, and the studio chose one.
  • Placed the chosen artist with the studio as a dedicated artist from August 2026.
  • Agreed a second dedicated seat with the studio: a 3D environment artist who starts in November 2026.
  • Delivers 3D models, textures and animation each month against a fixed monthly milestone.
  • Works in the studio's Unity HDRP pipeline.
03

Outcome

  • In progress since August 2026.
  • The month one and month two milestones were accepted and paid.
  • The studio has added a second dedicated artist, starting November 2026.
Stack

What we worked with

Engine
  • Unity
  • HDRP
Target device
  • Meta Quest 3
Art
  • 3D modelling
  • Rigging and skinning
  • Texturing
  • Animation
Client feedback

Client feedback

Active engagement Review added on completion

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