Game Engineering
Games, VR and interactive 3D, from prototype to launch.
Unity and Unreal development, XR for Meta Quest and Apple Vision Pro, WebGL experiences and production-ready 3D art, with performance tuned for every target device.
- Unity
- Unreal Engine
- VR and AR
- WebGL
- 3D art
- Multiplayer
- Top Rated Plus on Upwork
- 14,355+ hours delivered
- 32+ specialists
- Since 2012
Everything Game Engineering covers
01Game development
Gameplay that feels right.
- Unity 6 and Unreal Engine 5
- Gameplay systems, UI and tools
- PC, mobile and web builds
- Prototypes and vertical slices
02VR, AR and XR
Immersive experiences that run smoothly.
- Meta Quest and PC VR
- Apple Vision Pro
- ARKit and ARCore
- OpenXR and interaction toolkits
- Comfort and frame-rate optimization
03WebGL and browser 3D
Interactive 3D without an install.
- Three.js and Babylon.js
- Unity WebGL builds
- 3D product configurators
- Interactive showrooms and presentations
043D and technical art
Assets built for the engine, not just the render.
- Modeling, texturing, rigging and animation
- Blender, Maya and Substance
- Optimization for mobile and standalone VR
- Shaders, lighting and visual effects
05Multiplayer and backend
Play together, reliably.
- Photon, Unity Netcode and Unreal networking
- PlayFab and Nakama backends
- Leaderboards, accounts and cloud saves
06Porting and optimization
Your game on more devices, running faster.
- Platform ports and engine upgrades
- Profiling and frame-time fixes
- Memory, load time and build size reduction
07Simulation and training
Serious applications of game technology.
- Training simulations and digital twins
- Visualization for architecture and products
- Kiosks and installation experiences
Need something specific?
Tell us what you are building. If it fits our engineers, we will scope it. If it does not, we will say so.
Talk to an engineerWhat our engineers work with
From first message to running in production
- 01
Understand
We review your goals, current setup and constraints, and confirm what success looks like.
- 02
Scope
A written scope with milestones, timeline, price and the access we will need.
- 03
Build
We work in your tools with regular demos, so progress is visible every week.
- 04
Run and improve
Handover, documentation and ongoing support, with one point of contact throughout.
Questions buyers ask us
Unity or Unreal?
Unity suits mobile, XR and most indie projects; Unreal suits high-fidelity visuals. We recommend one based on your platform, team and art direction.
Can you join a game already in development?
Yes. Our developers and artists work in your engine version, pipeline and task tracker.
Do you handle art as well as code?
Yes. We provide 3D and technical artists alongside developers.
Can you optimize for Quest or mobile?
Yes. We profile on the target device and fix frame rate, memory and load times.
Need something specific?
Tell us what you are building. If it fits our engineers, we will scope it. If it does not, we will say so.
Talk to an engineerReady to Start Building?
Get a free engineering consultation. No commitment. No pressure. Just answers.